While the foes fly in typical “2D shooter” fashion, care was still put into how they animate.
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The backgrounds show activity without being distracting. Even on an aging Gameboy Advance SP that could really use its backlight replaced, the colors still manage to pop. The sprite work is all very well done here. The Zentraedi fighters have the tell tale odd bumps and grooves and the walking pods, one of the most iconic “trash” villains this side of Star Wars’ stormtroopers, bristle with futuristic weaponry. Each enemy takes their design directly from the series. This includes characters who weren’t even present in the story yet, like Dixon and Sterling. Starting from the initial Zentraedi invasion on Earth, players get to choose from one of their favorite characters, each with thier own strengths and weaknesses and take to the skies. While not as graphically impressive nor mechanically deep, this title managed to be more accessible to series and shooter fans alike. This time though, it was via a side scrolling shooter. Like Battlecry, this little cart retold the events of the original Robotech story arc, lettings players experience most of the major moments. The companion game for Game Boy Advance, Robotech: The Macross Saga, hit shelves less than a month later.
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It’s too bad that some of the stages were unfairly difficult, as this would have been one for the ages. The cel-shaded graphics and use of the series’ original English voice actors provided a nostalgic trip that was well worth taking. TDK Mediactive managed to provide an exception to this “licensed equals garbage” rule with the console release of Robotech: Battlecry. Who doesn’t want to take the controls of their favorite moments from a great property? While we are covering obvious truisms, it should also be pointed out that filling a water balloon with spiders and throwing it at the ceiling is not how one “makes it rain.” Despite the stigma these games have, they still make money. Due to a lower budget and a rush to launch with the release of another part of the property, such as a film, the name of a major movie or TV license on a game usually spells disaster. Though these games lack raw processing muscle, they have a power all their own. Robotech: Battlecry features voice work from seven of the anime's original actors, whose interviews are also available as a special feature in the options menu.Though today you can stuff stereoscopic 3D and console-quality graphics into your backpack, that once seemed inconceivable. Handhelds have evolved quickly, but we shouldn’t forget the games that made them great in the first place. Training consists of three missions focusing on the three combat modes available to pilots, while Versus is a head-to-head showdown against a friend on one of eight unlockable battlefields. As Archer, players embark on a series of missions in the Robotech Defense Force's ongoing effort to protect Earth from a Zentraedi alien invasion. Story Mode follows the path of a skilled Veritech pilot named Jack Archer. Three modes of play include Training, Story Mode, and Versus. As players progress through the game, they will be able to acquire four additional types of Veritechs, earn paint schemes, and meet up with such anime characters as Rick Hunter, Lynn Minmei, Ray Fokker, and Lisa Hayes.
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Fighter mode features slower turning movement but offers the most powerful missiles. Battloid mode, for example, gives pilots the ability to shoot down missiles, while pilots in Guardian mode can pick up and drop items. Each combat mode has advantages and disadvantages depending on the situation. Players pilot a Veritech Fighter with the ability to morph into the following three combat modes at any time: Battloid, Guardian, and Fighter. Instead of solely taking place in the far reaches of space, the game has players flying, shooting, and transforming their crafts over hills, across canyons, and through cities while completing various missions on Earth. The 1985 Japanese anime series starring 40-foot transformable vessels called mecha comes to next-generation systems as a third-person shooter blending cel-shaded 3D graphics and hand-painted 2D special effects.